Home
Menu

Jasmine - 97 Poets of Revachol #5

Menu

  • Language
  • Log In
  • Register
  • Change password
  • Help
Close

Jasmine - 97 Poets of Revachol #5

Home
Event
Discover what this event is about!
Gallery
View the list of characters and participants!
Search
Filter or search the characters!
Website
Browse the presentation website!
Factions
Discover the game factions!
Register
Register to the event

character profile
Player:  Reto Häner
Pronoun: He/His
Age: Middle
Romance: 2
Addiction: 2
Violence: 4
Surrealism: 3
Creation: 2
Safety: Leadership
Keywords: 1st half character

Presentation

Themes: war crimes, esprit de corps, leadership conflicts

What do you need to be a good leader?
Nobody knows for sure, but Jasmine is probably really close to the ideal. Bright eyes that see far, both literally and figuratively, a steady hand in a fight, a reasonable amount of charisma and lots of sheer willpower and persistence. Jasmine survived everything the world threw at them, including all the leadership challenges, and is still the team leader, friend to all and mentor to some.
However, even they must accept that this time, they might have hit the wall. The team's situation in La Cage started out very bad and will only get worse - and Jasmine is not growing any stronger or more talented. This all will end with blood. The only question is whose.

Church of La Cage

In the darkest of places, people often seek solace in the Innocences. Order of Dolores Dei the Merciful offers a shelter or helping hand to those seeking it, trying their best to cater to the poorest with their charity work. They are apolitical and oppose violence, but their lot is hard and thorny. Most people visit the masses just for the sense of belonging and social aspect, some of the members are true believers, very few are of pure hearts and others just see it as a way to feel better about themselves. Can a real change be made for the people in need, or is it destined to be drowned out by idiots who want to give out pamphlets about Dolores Dei and chess tournaments?

The Hideout (1st half)

The Wild Pines convoy was not supposed to go through this part of town. However, due to a demonstration, they had to reroute and pass through the La Cage. What was probably supposed to be a sweet jackpot of corporate cash, meds or weapons turned out to be a nightmare for everybody involved in the sorry affair. Hard to say what actually happened, but what is clear is that the convoy started firing back with automatic weapons…and in the end, survivors of the combat had to move out and secure one of the empty rooms as their temporary headquarters. These well-armed mercenaries are now trying to find their footing and get to safety. However, their common past is much more difficult than they would like.

 

All characters in the group will leave the game after the first half. The players will return as one of the RCM group characters. The Hideout game is very specific, and its design centers around waiting, slow tension, claustrophobic relationships, and boredom.

Privacy Policy

Technical Support

Powered by LarpManager