Presentation
The Hideout (1st half)
The Wild Pines convoy was not supposed to go through this part of town. However, due to a demonstration, they had to reroute and pass through the La Cage. What was probably supposed to be a sweet jackpot of corporate cash, meds or weapons turned out to be a nightmare for everybody involved in the sorry affair. Hard to say what actually happened, but what is clear is that the convoy started firing back with automatic weapons…and in the end, survivors of the combat had to move out and secure one of the empty rooms as their temporary headquarters. These well-armed mercenaries are now trying to find their footing and get to safety. However, their common past is much more difficult than they would like.
All characters in the group will leave the game after the first half. The players will return as one of the RCM group characters. The Hideout game is very specific, and its design centers around waiting, slow tension, claustrophobic relationships, and boredom.
Fight Club
“Come by and watch the spectacle! Watch adults pummel each other bloody! Watch the gladiators of our modern times face off for your amusement!” So read the worn posters and flyers every week. The Fights are happening weekly, and are one of the few entertainment establishments in La Cage. Everyone knows the story of the rise of the “Red Bannerman” and the “Twirling Moustache” - glorious fighters in a bloody sport. As part of the Fight Club, you might be one of these fighters, facing off with wooden sticks, some bringing the finesse of ancient samaran martial arts, while others beat down their opponents with brute force.